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Who Doesn't Love a Good Strawberry Shortcake?
This book is hazardous to your waistline.Following up on her first Hannah Swensen mystery, Ms. Fluke again pits the Cookie Lady against evil forces when Hannah happens upon the body of Lake Eden's sports coach, Boyd Watson. Since Boyd has been known to abuse his wife, she becomes the prime suspect, but good friend that she is...Hannah doesn't believe it. And she sets out to try and find the real killer--of which many seem to fit the bill.
Interspersed among her sleuthing are mouth-watering recipes Hannah is using during the televised coverage of the 1st Hartland Flour Dessert Bake-off. Just reading the recipies made visions of Cocoa Snaps dance before my eyes.
There are a few interchanges between Hannah and Mike Kingston (who we met in Chocolate Chip Cookie Murder), but not enough to satisfy this reader. The author is an automatic-buy for me and I'm looking forward to the next book in this series as I've grown rather fond of the Cookie Lady.
Good book in a fun series

Another Good Company NovelSecrets like, what happened to the prehistoric Enforcers? What lies behind the mysterious date of 2355? And what happens to good cyborgs gone bad?
I love Baker's Company novels. They're well-written and easy to read. Baker creates enjoyable characters that stay within their parameters. They don't veer off into directions that leave the reader shrugging shoulders in exasperation. I enjoy the fact that Baker incorporates Cyborg characters from her other novels and short stories. It's fun to see how the various characters mature and grow over the centuries (especially watching Latif grow from a child to a cyborg).
Baker's novels are light easy reading. They won't challenge you, but they will intrigue you and more than likely keep you up past your bedtime. Recommended.
Baker may be losing his grip on the plot . . .
Baker's Best yet!The Company is a shadowy organization (officially called Dr. Zeus) that has mastered time travel and immortality, and the cyborgs they've created as a part of their immortality process are the stars of the series. Mendoza, the heroine of the first and third novels, is this novel's macguffin. Her arrest at the end of Mendoza in Hollywood is unknown to all but a few Company operatives, and when, in the year 1996, Facilitator Joseph (who rescued Mendoza when she was a child, and views himself as her father), and Literature Specialist Lewis (who has been in love with Mendoza for centuries) find out about the arrest, they set out to discover what happened to her.
Of course, since the Company monitors its agents remotely, and since few know what has happened, their quest spans hundreds of years, and starts to uncover the vast conspiracy that was only hinted at in Sky Coyote. Joseph already knew something was amiss -- the Enforcers, a group of Company operatives from the old days, when violence was a more common tool of the Company, have all vanished. Joseph's own "father," Badu, is among the missing, and he left an encrypted clue about his fate with Joseph (from which the book gets its title).
Lewis, meanwhile, is uncovering even more unsettling news about Mendoza's fate, and that of her second human lover, Edmund Bell-Fairfax. Events that had previously been thought to be coincidences now appear to have been contrived by the Company. And the Company itself seems to have dark origins that were only hinted at previously. As Lewis and Joseph delve further into the conspiracy, and as the 24th century (and the official creation of the Company) approaches, the book takes our heroes down a paranoia-laden path, as they find reasons to distrust both their human masters at the Company and even some of their fellow cyborgs.
Although Baker takes us through three centuries of conspiracies and tragedy (especially as we discover the fates of Mendoza's colleagues from the previous novel), she paces The Graveyard Game wonderfully, fleshing out Lewis and Joseph as genuinely interesting characters, providing some wonderfully humanizing (and humorous) moments along the way, including a delightful scene in which our heroes go on a chocolate bender -- chocolate having the same effect on them as alcohol on mortals. Lewis's love of Mendoza (and his obsession with Bell-Fairfax), and Joseph's anguish at losing both his father and his daughter, add a depth to their quest for the truth about who they are, and who they work for. This makes the tragic denouement all the more poignant.
Baker's writing style has come a long way over the course of four novels. She has moved from writing fun romps to writing some of the best character-driven science-fiction out there. With The Graveyard Game, she has proven that she deserves to be placed on the same shelf as such writers as Connie Willis, John Barnes and Nancy Kress. It would be a delight to see her shortlisted (and even winning) a World Fantasy Award in the near future.


The Tiger RisingI really liked this book because it was really about his friendship with a girl named Sistine Bailey. When Rob made a friend, Sistine was a good friend because they were always going on adventures and doing other things.
The author of this book wrote it with great detail. There is so much detail that it feels like I am with the characters. That is why detail is important in this book. By having detail it makes the characters come to life.
I recommend this book because it is every thing I said, and more. It has good friendships,adventures, great detail, and much more.
This Story Rocks!!!!!!!!!!!!!!!Rob gets picked on at school. The 2 bullies call hum "Diease Boy" and "Cootie Kid". He never stands up to them though. He just lets them tease him until they get tired and eventually leave. But one day a new girl gets on the bus. She was wearing a pink and frilly dress. No one at Rob's school wears pink and frilly dresses. When Rob next sees Sistine (the girl) her dress has a hint of blood on it, a torn shoulder puff, and a girl with a black eye and a few bruises wearing it.
Sitting on the bus after school that day, Sistine plops down next to Rob. She tells Rob about her father who is supposed to come and get her in a couple if weeks. She says she hates it in Florida. She says she hates her mother too. Then she notices Rob's legs. She asks Rob if it is contagious and, without waiting for a reply, rubs her hands violently up and down Rob's legs. Rob finally works up enogh courage to open his suitcase up a little peep and tell Sistine about the tiger he found caged up earlier that day. Sistine says they HAVE to set it free no sooner had the words come out of Rob's mouth. He's scared to lrt the tiger free because he knows it owned by the owner of the hotel and Rob doesn't want his dad to lose his job as all-around good-guy and handy man. Should Rob let the tiger go, in hopes of finding a new friend? Or stay a coward all his life?
A Great StoryIn order to avoid school, he went into the woods hoping he would get lost or eaten by a bear, that's when he found the tiger in a cage by an abandoned gas station. He told his friend, Sistine, about it. That's when the real story begins. So, when you buy this book and start reading it, you'll never want to set this book down until your done reading it.


A Great Book
THE most useful guidebook
If You Can Only Afford One Book This Is The One To Buy !

Superficial revisionist history, 1990s style
Wonderful book for home educators
Extraordinary scholarship, elegance of style.

Not Fed EnoughAs Orwell captured my attention throughout his book, my concentration was hard to keep after the first fifty pages of Feed. Anderson tries to keep the reader's interest through a love story between the author and a girl named Violet. However, after the two become boyfriend and girlfriend, the story turns boring and drab. The story's setting did keep me reading the book though. Anderson sets the story during futuristic times that include travels to other planets and upcars, which are vehicles that fly around rather than stay on the ground. Moreover, people live in bubbles and are not allowed to go certain places, such as the ocean, without certain protective gear. Unfortunately, Anderson did not create this society enough leave me impressed.
All in all, Feed may capture the minds of young readers, but as for the more experienced reader, it is a disappointment. With a little more thought and drama, this book could have been comparable to 1984 as well as Fahrenheit 451. However, a word to the young reader: this is a good start to mind provoking books that leave you with the question of what will happen to society in the future.
Satire may soar over the heads of young readersThere are important and compelling issues raised in this novel about advertising, privacy, conformity, individualism and technology. It's a book that demands discussion, explanation and consideration. Unfortunately, I think that much of it may be over the heads of its teenaged target audience. Readers who need things spelled out may be challenged by this book because significant aspects of the setting (and what a grim future it is) are implied, or only mentioned in passing. I think few teenagers will be satisfied with the ending. And fewer still will probably spend much time thinking about the issues in the story after they've put it down. It's too bad that the profanity and few mild references to sexual situations will keep this book out of most classrooms, because it's really a story that deserves to be discussed, especially by young adults.
I do recommend this book for advanced and thoughtful teen readers. Sci-fi fans in particular will enjoy it. Other readers should appreciate the accurate portrayal of teen dating, cliques, jealousies, insecurities and friendships. I hope the larger, more important themes of the book will be grasped as well.
Short, sharp and brilliantHalfway through, I thought it might be turning into a politic novel with espionage, riots and more, a "big" story, and I'm glad it didn't. They're just two kids, trying to grow up and live in a dying world. I love the way the story is told, the overlay of ads and images, the different layers of meaning and intent, the hints at what's happening and how he views it. I'm really glad he ended it the way he did. Definitely worth reading and re-reading.


A classic meditation on fundamental questions of life
TimelessWhat I like most about Chekhov is that he doesn't simplify his characters. He's a realist in this sense. Lopahkin and Trophimof each have admirable and detestable characteristics, just like you and I. While it may be set in the tumultuous period prior to the Russian revolution, the ideas and the discussions this play provokes are timeless.
Highly recommended!
The winds of change are blowing through this orchardThe play takes place on the estate of Madame Ranevsky, the matriarch of an aristocratic Russian family that has fallen on financial hard times. She faces the possible loss of her family's magnificent cherry orchard.
The play is populated with interesting characters: Lopakhin, a wealthy neighbor whose father was the serf of Madame Ranevsky's father; Firs, an aged servant who longs for the "old days"; Trophimof, a student with lofty ideas; and more. There is a great deal of conflict among the characters.
"The Cherry Orchard" is about people dealing with very personal conflicts and crises while larger socioeconomic changes are going on around them. The orchard of the title is a memorable image that is well handled by Chekhov. The play contains some really effective dialogue, such as old Firs' reflection on the apparently lost art of making dried cherries. This is definitely one classic play that remains compelling.


Best Kaleidoscope book presently in Print!To be complete, combine this book in your library with other of Ms. Baker's books--especially Kaleidoscope Renaissance. Kaleidoscope Artistry primarily concentrates on more recent works by many scope makers, and blends well with the older scope info from her previous book.
Now, to address some complaints by other reviewers: This book is not, and does not try to be, an all inclusive encyclopedia of all active scope makers. Nor is it a philanthropic work of charity. Of course Ms Baker plans on making money from this book--just like John Grisham and Danielle Steele. Ms. Baker heads the Brewster Society, her private business. Like it or not, this society is the closest thing scopemakers have to a guild for their art. You may not agree with the society, but as of yet, there is not another organization which represents artists and enthusiasts alike. If Ms. Baker's distractors dislike the society so much, perhaps they should form their own group and write their own book.
It is unfortunate that such issues creep into these reviews. This is indeed a wonderful book that will grace anybody's library!
A survey of new kaleidoscope artists and their techniques
loveliest book on kaleidoscopes!

Good for some players, but a bit too long for meMy players spent around 9 hours on just PART of this adventure, and, as a DM, I found it highly tedious. There was simply no atmsophere! Just room after room of endless orcs, trogs and dwarves, with none having any special or memorable qualities. Like I said, some DMs relish the thought of not putting any role-playing into it - but for me, it just lacked creativity, and I was very relieved when we found an appropiate place to end it.
Also, it's not just the length of this adventure that makes it boring - factors like treasure and magical items are considerably weak, with PCs not gaining enough wealth to actually keep them up to standard with their appropiate levels. Or, they are given the appropiate amounts of treasure, but it's all in silver pieces and weighs a ton.
However, it's not all bad; the map is very well layed out, with plenty of winding tunnels and passages, and everything is very clear (no intense flicking through the monster manual for last-minute stats!). I particularly like the tactics that the orcs use, and the NPCs that Baker has created.
Well there you go; it seems that I have been quite disparaging of this adventure, but I don't want you to think it's all bad. I think at least one of my party enjoyed it, and it does give the DM a break for a while witinh regards to writing adventures.
Just buy it and decide for yourself!
Good, but not GreatFirst, I think it continues in the tradition of Sunless Citadel by showcasing the third edition and by helping the DM with its many sidebars and hints. In fact, I believe it does an even better job of helping the DM with new third edition rules. Secondly, it also showcases many of the creatures from third edition and it makes these creatures intelligent and worthy opponents. Third, it gives the players a slight chance to negotiate with one set of opponents and to surrender to a different one. I love when role-playing adventures actually suggest tactics that don't include "kill everything you see" and Forge of Fire does an excellent job with that. Now, onto the problems with the Forge of Fury.
This adventure brings first edition AD&D to mind with its large dungeons populated by creatures that seem to have little interaction. Though annoying, it's reasonably well explained. Also, a pet peeve of mine with Forge of Fury was the fact that there were so many coins. True, many of them are silver, but it made me wonder where they got the treasure since the dungeon is explicitly not located near any towns. Lastly, in many places the adventure states that treasure is hidden in the room, but doesn't give you a general search DC to use.
This adventure is rather hard, a killer in fact near the end of it. I suggest that a DM give the players many chances to break and rest. Some of the traps and creatures can outright kill players if they don't get chances to stop and get back spells. The cleric's ability to convert spells to healing will come in handy. PCs should be around third level when they begin this adventure. All in all, I recommend this because true to how it's described, it "highlights" third edition D&D.
A great adventureThe PCs went in looking to hack-and-slash their way through the adventure... they learned quickly that would not work. A stealthy approach did work and they made their way through with fewer problems.
This adventure works best if your players aren't always the 'frontal assault' type players. Especially since the game includes a couple monsters that are more powerful than the group is ready for experience wise. Smart players will know they're in over their heads.
This is a good game to make players think tactically because all the DM sidebars provide tips on the tactics the enemies use. And they use every advantage they can think of. The players will be hard pressed to achieve complete success in this one.


A little sugar in the tankWhile all probably true, I quickly tired of Baker's self-centerness and whining writing style. Except for sex, Baker seems not to have all that much liking for the Cuban people, his claims throughout Mi Moto Fidel notwithstanding.
Mi Morto Fidel belongs to that strange genre of travel books where the writer, after finally achieving his/her life-long dream. discovers that it wasn't worthwhile pursuing. You may find Mi Moto Fidel interesting if you think one man's pursuit of one-night stands is worthwhile reading. If you buy Mi Moto Fidel, as I did, to learn more about Cuba prior to traveling there, I think you'll find the book disappointing and depressing.
Mi Moto Fidel
Baker's Cuban motocycle journy a real winner
This was an excellent read more for the character relationships than it was for the mystery. Although the mystery was interesting, I find the characters engaging and the town "warm" despite the cold temperatures. The dialogue between the characters gets repetitive at times (they are constantly repeating one another's names) but overall, this is a light, entertaining mystery series. Also included in these books are yummy recipes that you can try which is a nice treat while you read the books!
I would recommend that you read the first book in the series, The Chocolate Chip Cookie Murders, before you read this book as it gives a lot of background on the other characters in this series. Enjoy!
A Cozy Lover